|Oculus Rift support!|
One thing that should be noted in these images for anyone who tries to look at them in an Oculus Rift, is that I'm still dealing with a few bugs related to the distortion effect, so things around the periphery will look quite a bit distorted still. (That and the UI is probably not close enough to the center of the view).
3rd Person Perspective in VR
|Looking around from the point behind the camera isn't really that handy.|
One of the things I found while testing headtracking is that simply looking around the battlefield is kinda useless, so what I'm thinking is that when you look around with your head, the view should orbit your current ship(in drone view), so that if you look behind yourself, you'll be looking at your ship from the front and seeing anyone pursuing you. I'm also thinking it would be a neat way to aim in a direction other than the one your flying in, which could be pretty cool, although I'm a bit less set on that.
|This is kinda what I'm thinking looking behind you should see.|
Confusing Visual Bugs
Anyways, we'll probably push out a public new release with some incremental changes and rift support sometime after we demo the new features at MAGFest, so look forward to that in the not-to-distant future.