To make strategizing both more significant and more manageable we're adding the ability to execute pre-defined battle plans or tactics. They could be as simple as a pincer move, or something a little more complex like having two forces of fighters alternatively swoop in and out at a point for a few minutes to clear out defenses and then flying in some bomber squadrons to deal a lethal blow to a mothership.
The system basically works as a finite state machine of ship groups, orders, points in space, and timing/order completion conditions. For example, the video below shows a basic pincer move. The logic behind it is essentially as follows:
- Create two groups, each with half the ships of each type
- Move them to each side of the given focal point for the tactic
- Once both sides are in position, order them to attack the center
Please pardon the lower graphics settings I'm using in the game; the machine I'm currently working with isn't quite the most powerful :( so I can't use the fancy shields and there are a few lag/skips I'm still ironing out...
Anywho, there's much more to come! Keep checking back with us week by week for updates :)
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